For the start
of the application I will be compare and contrasting a 2d and 3d game these
games are the original Castlevania and the evil within. For these 2 games I
will be look at their artistic style, computer game graphics, pixel, types of
digital design, file extension, compression, image capture, optimising and
storage of image assets.
Castlevania
The original
Castlevania or just Castlevania is an NES games created in 1986 it was an
action and adventure platformer game where you play as Simon Belmont and
traverse through Draculas demonic castle to defeat him while playing you gain
item and other item in the game like health even upgrades. For gameplay I have
provided a URL link of the first game in Castlevania on YouTube but also an image
of the first level I found on google.
In the image of
Castlevania you can see the HUD of the game the score, time, what stage your
on, health, bosses health and items.
This Link will
show you a link of the first level in castelvania
The
evil within
The evil within
is a horror third person survival horror where you play as Sebastian
Castellanos a detective in the police department where he is trapped in the
mind of a psychopath with his two assistance Ruvik and Kidmen. As you progress
through you encounter new enemy’s, weapons and items in the game that helps you
progress and even upgrade your character and items for gameplay I have provided
a URL of a gameplay trailer for the evil within on YouTube and an image I found
on google that show a piece of the game.
In the image
the hud is smaller which shows the simple parts in the game example item you
have equip health and the amount of ammo you have but also you have a sight
icon which tells the play if an enemy sees you or not.
This link will
show you a gameplay trailer of the evil within
Mood: for the
mood in Castlevania when you get into the game you get invigorated and exiting
to play as you play the game you get relaxed and feel joy as you continue
progressing the game which makes you want to play more.
For the evil
within it give you a chill As you play there are some parts in the game that
can make you afraid but when you finished in that part of the game you feel
relief that you finished that chapter of the game.
Artistic style
Artistic style
can reveal what type of style that your game would be based on for example
there are different variation of artistic style there is pixel,
Photo-realistic, minimalism, anime/exaggeration and cartoon.
You would use this these type of artistic
styles depending on your type of platform in your game like if it was a horror
game you could use photo realistic to make it stand out but to also make it
more immersive but not only that it would also depend on the amount of data you
would need for your game there are also other game that wouldn’t be able to use
photo-realistic as they don’t have the amount of data required so they would
have to compress some images or all form of data to fit.
For old fashion games like Castlevania they
would cartridges that wouldn’t have a lot of data and were massive for 1 of
those cartridges there would have been at least 100mb in a single cartridge
which isn’t a lot to use, but for other games now they use blue-ray disks that
have more data almost 100-200GB which is a lot to use this is what the evil
within uses to play.
Computer
game graphics
2D
sprites
2D
is where you can see only one prospective of a character or shape for example when
you look at an old pixelated game you would see the stage or area in a 2D prospective
Image of castle stage 2 is a good example for 2D sprites as you see the entire
stage in one prospective like the enemy’s, scenery and walk path.
3D
Isometric Sprite
3D isometric sprite is where you see all the
sides of a shape but it is revealed as a flat object for example a game called
monument valley uses 3d isometric drawing and illusions an your goal is to
reach you destination in the game here is a link that show one of the levels in
monument valley how they use 3d isometric and turn it on its head.
Concept art
Concept art is
the in game part but in hand drawn form, some concept art can be even be drawn
digitally most concept art would show characters, items, objects, enemy’s and
weapons of the game old fashion games like super Mario would have had their concept
art hand drawn and then inserted into an old computer program where you then
place into a game but now we use more advanced programs like Photoshop to
create are concept art digitally. Here is an image of some Concept art of Mario
for super Mario galaxy and here is a link of an artist using Photoshop to
create a character of his own design. There are some situation where game
designer would use image capture to create scenery’s based of that image this
is normally used on photo-realistic games
Texture art
Texture art is
where the game would have texture in there game or there surrounding to make the
game have more visual and physical prosperity’s this can be used in both 2d and
3d prospective games and different forms of texture and have different
emotional effects
Back ground Graphics
Background graphics are the background
of the game or scenery background designs would be further away from the
character in both 2d and 3d games here we have an image from the start of the
game in the image the castle, moon, bats and trees would be the background
design in the game as for the image of the evil within you7 can see the giant
tower, the ravens and the sunlight in the distance these examples are
background designs in the game
In game interface
In game interface is the
part of the game that shows you your health, ammo (if in game), weapon equipped
and stamina bar (if in game), score, time and stage (if in game)
Print media
Print media is
the advertisement of the game itself for example there are different variations
of advertisement when it comes to print media first easy example is the casing
it comes in but it could come in with a box cover and manual with it as well if
it comes to special editions of the game or old fashion games but other than
that you can use poster and POS which stand for Point of sale there like Big
advertisements that you would normally see in from of the main entrance of a
supermarket to interest people in buying there game.
Another form of
media that can be used to promote games is gameplay or official trailers which isn’t
a form of print media but a form of social media.
Pixel
A pixel is like
a spot the start of a creation when you have more of them then you start to
notice a shape of a characters or an object but there are times when you
require a certain amount of them to make things stand out, the more pixels that
are in the object the more the object will stand out
Castlevania
work with Pixels as it is a 2d game and was originally made for the NES which
only used Pixel If evil within was pixel it wouldn’t look good and it’s also a
horror shooter which would not make the game scary anymore
Raster Images (BMP, GIF, TIFF,
JPG):
A raster image
is where you compare an image into a file format where it would lose some of
its quality if zoomed in you can see the pixels it is made from which make it
blurred but this type of imagery is normally used in 2d games
BMP
The BMP file
format or bitmap image file is a raster graphics image file format used to
store bitmap digital images, independently of the display device (such as a
graphics adapter)
GIF
A GIF is a
lossless format for image files that supports both animated and static images
GIF are also used on the internet for websites and other type of sights
Link of Image
address
TIFF
TIFF or Tagged
Image Format File is a computer file format for storing raster graphics images,
popular among graphic artists, the publishing industry, and photographers
JPG
JPG is where an
image in a computer is compressed into bytes and then reformed into an image
Vector images
(PSD, WMF, FLA, and AI)
A vector image
is a digital graphic image that when zoomed in it will still be clear but this
type of file format will take for room to process. This form of imagery would
be used in photo-realistic games
PSD
PSD (PHOTSHOP
DOCUMENT) is the default format that Photoshop uses for saving data. Then you
can place layer over the image even if it has been saved.
WMF
WMF (windows
Meta file) is a 16-bit format that was originally designed for Microsoft
windows. WMF are intended to be portable
between applications.
FLA
FLA stand for
Macromedia flash FLA files typically include vector image data for use i
animations and have times lines to control the animation playback , audio and
they may also include bit mapped video content.
AI
Adobe
illustrator is a common uses for file extension but is also quite popular for
Graphic based drawing program but can be strictly limited.
Image result
for adobe illustrator images
Castlevania File image and extension
Since
Castlevania is an NES game bitmap would be suitable for this game as it is an
old fashion game it would also help with the amount of room that the NES
cartridge although it would have looked better if it was made in PSD but the
reason why it wouldn’t made in photoshop is because it is an older game which
photoshop didn’t exist at that time but the size of the image in photoshop
would be too big in the cartridge.
Evil within File image and extension
Since the evil
within is a ps3/ps4 game it would use PSD as the game is a horror game it would
have to be photorealistic to look immersive and scary but if it was made in
bitmap then it would look pixilated and blurry when zoomed which doesn’t make
it immersive and it would ruin the game. The ps4 has a blu ray disk which can
hold more data so then it would use more advanced graphics and hold bigger
files like PSD and AI.
File extension
A file
extensions is numbers or words that have been attach to a filename it also
helps identify the type of file in an operation system as well as most common
file extensions like vector and raster most Advanced game would have more file
extensions depending on how detailed the game is.
Compression
Compression is
commonly used to speed the transmissions of either text or visual data or
minimise the memory resource need to store the type of data required there is
also texture compression a form of compression that stores texture maps in 3D
computer graphics rendering systems there is also lossless compression “a class
of data compression algorithms that allows the original data to be perfectly
reconstructed from the compressed data.” Link to Wikipedia https://en.wikipedia.org/wiki/Lossless_compression
I used this
quote to help me understand more about lossless compression it is also very
useful for people who also need to learn about lossless compression
For Castlevania
the data that it would have would have been compressed so then it would fir the
cartridge and be able to play but for the evil within the blue ray would have
stored big files so then it wouldn’t have to be compressed. This link
will describe what compression is https://www.youtube.com/watch?v=OaviMYw7JGU
Image capture
Image capture
is his process of obtaining a digital image from a vision sensor, such as a
camera. Usually this entails a hardware interface known as a frame grabber,
which captures single frames of video, converts the analogue values to digital,
and feeds the result into the computer memory.
In the Evil
within there are certain parts in the game that would of required image capture
to make it more realistic but for Castlevania they couldn’t do image capture as
the game itself couldn’t hold a lot of data they would have to do concept art
to create there sprites and then place it into a program.
This image is a
good example of Image capture as the developers would have taken an image of a
hospital and then place it into their game.
Optimising
In computing,
optimising is the process of modifying a system to make some features of it
work more efficiently or use fewer resources. In Castlevania this would have to
optimise the files that it had so then it would fit its files they would mostly
optimise the game but for the evil within they wouldn’t need to optimise the
files because it was a blue ray disk https://www.youtube.com/watch?v=HnOD-WIXyq4 Here is a link of how to Optimise your
graphics in a game.
Storage of media assets
This is when
you save an image or file in your storage device you can create folders to make
your storage device more efficient and easier to find your work. They would
have use this for the evil within as it is a photo realistic game they would
have different variation of images in the game as for Castlevania it wouldn’t
be able to fit a lot of images.
This image
shows the amount of storage media that can be saved into a computer or even a
game.
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